Courses given by the Department of Industrial Design
Course Code | Course Name | METU Credit | Contact (h/w) | Lab (h/w) | ECTS |
---|---|---|---|---|---|
ID101 | BASIC DESIGN I | 8 | 4.00 | 8.00 | 10.0 |
Course ContentIntroduction to the basic concepts of design, visual thinking, nature of materials and structural principles. Elementary skills of sketching, drawing and modeling. Approaching a problem area beyond its conventional definition. | |||||
ID102 | BASIC DESIGN II | 8 | 4.00 | 8.00 | 10.0 |
Course ContentContinuation of 1250101. | |||||
ID111 | DESIGN COMMUNICATION I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe purpose of this course is to give basic information about drawing as a pictorial explanation. Concepts of drawing (perception, line, proportion, composition, etc.) will be studied with examples of three dimensional objects. | |||||
ID112 | DESIGN COMMUNICATION II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentLettering, applied geometry, orthographic drawing and sketching. Pictorial methods, axonometric, oblique and isometric projections and their applications, these are the major subjectcts to be covered. | |||||
ID113 | COMPUTERS IN DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentDigital modelling tools for the design, presentation and fabrication of 3D objects. Different modelling approaches; solid and polygonal modelling; NURBS and surface modelling, freeform modelling; parametric modeling tools. Role and integration of digital tools in industrial design processes. Digital modeling considerations and tools for 2D representations, rapid prototyping, fabrication. | |||||
ID121 | INTRODUCTION TO INDUSTRIAL DESIGN | 3 | 3.00 | 0.00 | 5.0 |
Course ContentHistorical development of industrial design as a discipline and profession in Turkey. Ethical thinking and professional ethics in reference to industrial design. Introduction to intellectual property rights and design registration in Turkey. Aesthetic judgment, kitsch, art, craft and design. Design for sustainability and social innovation, emerging approaches and trends in design practice. Industrial design profession as practiced in Turkey discussed by guest designers from various sectors. | |||||
ID122 | ORIGINS AND ATTITUDES IN INDUSTRIAL DESIGN I | 3 | 3.00 | 0.00 | 5.0 |
Course ContentA general survey of origins and attitudes of creation of art in history in accordance with the technical and sociological contexts of different eras. | |||||
ID201 | INDUSTRIAL DESIGN I | 8 | 4.00 | 8.00 | 10.0 |
Course ContentIssues of innovation, styling, redesign and human-product interaction. Introduction to a wide range of design criteria. Design problems focusing on physical and functional requirements of a product. Introduction to systematic thinking and scenario building. Producable and usable design solutions with a conceptual approach. | |||||
ID202 | INDUSTRIAL DESIGN II | 8 | 4.00 | 8.00 | 10.0 |
Course ContentContinuation of 1250201. | |||||
ID211 | DESIGN COMMUNICATION III | 3 | 2.00 | 2.00 | 5.0 |
Course ContentWhile `developing the habbit of visualizing in 3D` is the major concern of this section of the course, topics such as the fundamentals of perspective drawing, developing surfaces of 3D objects with basic geometric forms, intersecting basic 3D objects and fundamentals of producing sectional views, assembly drawing and dimensioning will be covered. | |||||
ID221 | HISTORY OF INDUSTRIAL DESIGN I | 3 | 3.00 | 0.00 | 5.0 |
Course ContentCovers the period from industrialization (from the mid 18th century toward the end of the 19th century) to the years between two world wars. Focuses on the developments which led to the emergence of industrial design as a separate profession by developing an overall perspective on concepts and prominent issues related to design and industrial design. Aims to enable students to understand the events, issues and concepts that are significant for the historical transformation of production, production relations and transformation of design. Aims to enable students to develop a critical perspective on the theoretical and professional aspects of design and industrial design. | |||||
ID223 | DESIGN AND SOCIETY | 3 | 3.00 | 0.00 | 5.0 |
Course ContentDiscussion of design as a profession; examples of the influences of design on different civilisations; the inter play between design and society, infrastructures, human organisations; discussion of methodologies / theoretical frameworks for analysis; material culture; STS perspectives, reflection on design. | |||||
ID233 | STRUCTURES | 3 | 3.00 | 0.00 | 5.0 |
Course ContentThe fundamental relationships between external disturbances, structures and structural response. Types of loads. Physical and mechanical properties of materials. Effect of geometry. States of stress and deformation. Stiffness and flexibility. Structural forms. The effects of tension, compression, bending and torsion. Load carrying action of simple structures. | |||||
ID236 | MANUFACTURING MATERIALS | 3 | 3.00 | 0.00 | 5.0 |
Course ContentID236 aims enabling undergraduate students to establish and develop an awareness and broad knowledge for selecting materials and manufacturing processes appropriate to various industrial design projects duing their education and continuing professional life. Subjects include properties of materials (including plastics, metals, woods, composites, glass, ceramics), manufacturing and supplementary finishing processes, and component joining methods. Technical and sensorial based approaches to material selection are introduced. Field trips to manufacturers are organised. | |||||
ID242 | ERGONOMICS | 3 | 3.00 | 0.00 | 5.0 |
Course ContentAims to develop awareness in product safety and usability. Study of the relationships between the user and the product. The human body and its physical functions. Anthropometry in equipment design. Practical aspects of equipment layout, instrumental displays and controls. | |||||
ID290 | ELEMENTARY WORKSHOP PRACTICE&COMPUTER LITERACY IN DESIGN | 0 | 3.00 | 5.00 | 5.0 |
Course ContentThe course consists of two modules, physical modeling and workshop practices for two weeks and 3D digital modeling for two weeks. In physical modeling and workshop practices module, the students experience basic 3D physical model making techniques and materials and learn to use existing equipment in the modeling workshop on the basis of hands-on exercises. Digital modeling module aims to develop the students 3D digital modeling skills. | |||||
ID301 | INDUSTRIAL DESIGN III | 8 | 4.00 | 8.00 | 10.0 |
Course ContentSustainability approach to product design, biomimicry for sustainability, effective use of resources, user empowerment. Awareness of the larger context of design, participatory techniques, collaborative scenario development. Understanding local values, needs and preferences, post-use design thinking, re-use and personalization. Advanced presentation techniques. | |||||
ID302 | INDUSTRIAL DESIGN IV | 8 | 4.00 | 8.00 | 10.0 |
Course ContentSustainability approach to product design, biomimicry for sustainability, effective use of resources, user empowerment. Interaction design, engaging interactions, product attachment. Generative tools and user research methods, understanding local values, needs and preferences, post-use design thinking, re-use and personalization, open design and emerging practices. Advanced presentation techniques. Scenario development and design detailing for electric products, new technologies. | |||||
ID303 | DIRECTED PROJECTS IN DESIGN I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentParticipation to national and international design competitions. | |||||
ID304 | DIRECTED PROJECTS IN DESIGN II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentContinuation of 1250303. | |||||
ID305 | DESIGN PRESENTATION I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentTechniques and effects of sketching in product design; planning a sketch, establishing a point of view; Rendering the basic shapes; analysing a sketch for its components. The decision making process of the right angle, type and techniques; exploded drawings in colour perspective. Cut-away drawing in design presentation in a grid based system; phantom drawings in design presentation in a grid based system; colour drawings in design presentation (line drawings, renderings, marker /coloured methods and techniques, colour -pencil approach to design drawings. Rendering in mix-media. Introduction to the in professional presentation and techniques Advance illustration techniques. | |||||
ID306 | DESIGN PRESENTATION II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentContinuation of 1250305. | |||||
ID308 | FREEHAND DRAWING II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentDevelopment of students skills to produce hand sketches that are precise enough to communicate the design solutions accurately, yet quick and rough enough to enable progressive idea development. Application of different approaches to deconstruction and construction of compound shapes and forms. Practicing product form alterations and drawing from imagination. Drawing human figures, postures, and gestures to develop quick representations of user-product interactions. Design presentation through storyboards. | |||||
ID309 | PRINT MAKING | 3 | 2.00 | 2.00 | 5.0 |
Course ContentIntroduction to diverse techniques of printmaking, silk-screen press, metal engraving, wood and linolium carving. | |||||
ID310 | MODEL MAKING | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe course aims to teach and train students in basic industrial design model making skills, to build and increase confidence in producing models to industry standards and to manage the model making process for the production of one-off models of their designs. | |||||
ID312 | 3D DIJITAL MODELLING IN DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentDigital modelling tools for industrial design and modelling of form generations. Broadening perspective of surface modelling, nurbs modelling and solid modelling. Exercises of surface and solid modelling with various methods from physical model examples. Introduction to the parametric design tools and parametric modelling. Introduction to design and modelling of three-dimensional models and textures with parametric design tool. Review of various parametric modelling examples and | |||||
ID313 | INTERACTIVE MULTI-MEDIA DESIGN I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentIntegrating text, graphics, animation, digital video and sound in order to create interactive multi-media applications; learning multi-media authoring programs such as Macromedia Director and its programming language; producing multimedia learning materials on CD, presentation with multimedia; designing attractive and effective user interface, emphasis is given recent web design programs such as Flash, and Dreamviewer in the second semester. | |||||
ID314 | INTERACTIVE MULTI-MEDIA DESIGN II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentContinuation of 1250313. | |||||
ID317 | INTRODUCTION TO VISUAL MEDIA | 3 | 2.00 | 2.00 | 5.0 |
Course ContentFundamentals and methods of visual media combining the aspects of photographic presentation with aesthetical considerations. Applied projects and their collective criticism and discussion. Portfolio preparation. | |||||
ID319 | VIRTUAL DESIGN STUDIO | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course aims to create communication and collaboration in a virtual environment. The environment simulates a physical design studio in which geographically dispersed studio participants collaborate as they are in the same design studio. This course intends to develop students? computer skills to express design ideas using various media. The topics to be covered are analyzing and designing a virtual environment, rapid prototyping of a computer generated 3D model and creating a digital video. All the media used and learned in the course supposed to be used in final project assignment. | |||||
ID331 | WORKSHOP PRACTICE IN MODEL MAKING FOR INDUS. DES. | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe objective of this course is to develop student`s awareness on potentials of materials and basic and creative processes to shape those materials into finished pieces; to equip students with basic thinking and operational abilities to build (realize) their 3D models, through analyzing their individual projects and helping them to develop their critical thinking in realization of their work, helping them to analyze sequential nature of production, fabrication and construction, finishing and putting different sub processes into an order. Guiding students to generate their own way of doing things through execution of his/her work. | |||||
ID332 | ANALYSIS OF HUMAN-MADE OBJECTS | 3 | 2.00 | 2.00 | 5.0 |
Course ContentDeveloping skills in identifying the expertise of different disciplines involved in the creation of human-made objects; providing students with the basic knowledge on how to access and evaluate technical documents in terms of product concepts and alternative production techniques. Exploration of patent documents of various products; visiting production plants for observing mass production techniques; gaining experience in reverse engineering under the guidance of visiting experts. Various workshop visits, seminars and class exercises. | |||||
ID336 | DESIGN THROUGH MATERIALS | 3 | 2.00 | 2.00 | 5.0 |
Course ContentTheoretical foundations on relationships between materials and products; designer engagement in materials innovation; exploration through materials; designing materials for material innovation; eco-materials; contemporary eco-solutions through materials innovation; sustainable futures; material circularit | |||||
ID361 | SENSE OF FORM | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe main purpose of this course is to give students the sense of form which changes according to the related context and content. During the conduct of the course examples from the world of form ranging from daily life objects such as automibile, motorcycle, toothbrush, kitchen products, to architectural buildings and monuments will be analysed and discussed and students will be asked to take related tasks. | |||||
ID363 | VISUAL NARRATIVE IN DESIGN I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentA new look at the design process through storytelling and visual communication. Aims to provide students with basic concepts and thinking tools of visual narrative to find new ways of exploration, explanation and presentation. Study of different narrative approaches and practice on different creation techniques. Exercises on graphic storytelling, game development, paper-prototyping, scenario building, storyboarding and film making. | |||||
ID364 | VISUAL NARRATIVE IN DESIGN II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe objective of this course is to develop student`s abilities to understand the understructure of designed products by familiarizing them with concepts of visual narrative processes as a deciphering tool. Scenario building, storyboarding, paper-prototyping, simulation of use, etc. enables student to generate their own mind-map through design process. It is intended to provide students with basic concepts and thinking tools of visual narrative in realizing their design projects in a more holistic manner and to help them develop individual approaches and styles with a designerly way of thinking. | |||||
ID365 | COLOR IN PRODUCT DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe course aims to make students aware of the power of color and its methods of application in design process and to make them able to respond creatively to design concepts with their own point of views. Since color is the sensation caused by certain qualities of light, color and light inseparably, their psychological, physiological, visual, aesthetic and technical aspects will be covered by the course. | |||||
ID390 | SUMMER PRACTICE IN A PRODUCTION ESTABLISHMENT | 0 | 0.00 | 0.00 | 5.0 |
Course ContentFour weeks in a production establishment, making observation and reporting its main production processes. | |||||
ID395 | PORTFOLIO PRESENTATION | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe course aims to get students prepared to enter professional life through visual self-branding and self-expression, by providing the necessary visual communication skills needed for the creation of business cards and personal portfolios. In the fourth year of undergraduate education, students need to start shaping a portfolio that will present their design works, approaches and processes in an effective, appealing and easy to understand manner. This design portfolio will be necessary after graduation to get employment or to be accepted in a graduate design program. Furthermore, the portfolio will also help students obtain sponsorships from industry for their graduation projects. | |||||
ID401 | INDUSTRIAL DESIGN V | 8 | 4.00 | 8.00 | 10.0 |
Course ContentIssues of culture, life style, ecology, future forecasting, globalism, design for export etc. Design problems dealing with social and market values of a particular culture. Fitness to real-life business situations, marketability, responsible design. | |||||
ID402 | GRADUATION PROJECT | 8 | 4.00 | 8.00 | 10.0 |
Course ContentProjects carried out with advice from external stakeholders such as industry, design consultancies, non-governmental organizations, public sector bodies and individual experts. Analysing and responding to real-life design problems and opportunities with a critical and professional approach. | |||||
ID403 | COLLABORATIVE DESIGN I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentInterdisciplinary collaboration in design, design thinking methods including brainstorming techniques, user research and problem definition, prototyping and user testing, project management considering economic and technological constraints, university-industry collaboration for developing innovative design projects. | |||||
ID404 | COLLABORATIVE DESIGN II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course aims to support interdisciplinary collaboration among engineering and industrial design students for developing innovative products or systems. The first part of the course is devoted to the generation of ideas and development of innovative product concepts through interdisciplinary team-work. Special emphasis on the pleasurability and usability aspects of the concept. In the second part of the course, the teams are required to continue to work on the product concept and develop a fully functioning model. Special emphasis on economic and technological constraints. The students who pass the first part of the course, must register to the second part in the following semester. | |||||
ID406 | JEWELLERY BEYOND TRADITION | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course is an exploration of contemporary jewellery design that promotes the conception of ideas through the use of non-traditional materials, both industrial and crafts processes and the consciousness of human body. Through a series of projects some basic aspects such as scale, form, influences of art movements and other disciplines, preciousness, wearability, consciousness of body and innovative and appropriate use of materials and processes will be studied. | |||||
ID407 | JEWELLERY DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe aim of the course is to study jewelry design, to develop the students ability of designing and three dimensional modeling in accordance with given topics. | |||||
ID408 | TV STAGE DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThe purpose of this course is to teach the basic principles about TV stage design. Students will have the opportunity to analyse stage, camera, director, scenario, recording which are considered to be the basics of TV broadcasting. | |||||
ID409 | GRAPHIC DESIGN I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentIntroduction to graphic design, relationship between art and graphic design, typography, symbolic expression, conceptual expression, corporate identity, product identity, design trends and applications in graphic design, the relationship between graphic design and industrial design. | |||||
ID413 | INTERACTIVE PROTOTYPING FOR DESIGNERS | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course offers an introduction to the fundamentals of electronics and programming through building working prototypes of interactive devices and systems. By taking a hands-on approach, which means spending a lot of time building circuits, coding, playing with sensors and controls, the students will observe how best to make all of these things relate to the user s expression or environmental changes. These experiments will also allow students to test and observe the affordances of their designed systems. Course work will involve weekly readings and exercises for learning the technical skills, additionally there will be midterm and final projects that will allow students to think outside the box and have some fun while making something of choice. | |||||
ID414 | INTERACTIVE PROTOTYPING FOR DESIGNERS II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course offers advanced techniques of electronics and programming through building working prototypes of interactive devices and systems. By taking a hands-on approach, wich means spending a lot of time building circuits, coding, playing with sensors and controls, the students will observe how best to make all of these things relate to the user s expression or environmental changes. These experiments will also allow students to test and observe the affordances of their designed systems. Course work will involve weekly readings and exercises for learning the technical skills, additionally there will be midterm and final projects that will allow students to think outside the box and have some fun while making something of choice. | |||||
ID415 | USER EXPERIENCE FOR SPECIAL USER GROUPS | 3 | 2.00 | 2.00 | 5.0 |
Course ContentFor course details, see https://catalog2.metu.edu.tr. | |||||
ID416 | ADVANCED SOLID MODELING TECHNIQUES | 3 | 2.00 | 2.00 | 5.0 |
Course ContentLearning advanced 3D solid modeling in state-of-the-art CAD programs. Understanding | |||||
ID417 | VIDEO GAME DESIGN AND DEVELOPMENT | 3 | 2.00 | 2.00 | 5.0 |
Course ContentConcerned with bridging the gap between artistic talent and technical knowledge for students interested in game design. Develops competence in game design decision-making (e.g. scene design, level design, narrative design, iterative design, agile methodology, user experience). Provides guidance and practice in creation of game content (e.g. concept art, 3D modeling. texturing, animation, user interface design). Introduces contemporary technologies used in game design and development and game studio structures typical in commercial settings. | |||||
ID420 | USER RESEARCH IN DESIGN | 3 | 3.00 | 0.00 | 5.0 |
Course ContentThis course is an introduction to methods for identifying user needs and innovation opportunities in industrial design projects. Course themes include data collection procedures in user research such as participant observation and interviewing, types of data analysis procedures, development of design criteria based on user research, and how to create design briefs. | |||||
ID421 | DESIGN RESEARCH IN ACTION | 3 | 3.00 | 0.00 | 5.0 |
Course ContentThis course is based on the presentation of research activity carried out in the department of Industrial Design. It consists of a series of seminar sessions in which exemplary pieces of design research done by the faculty are presented and discussed. Chiefly offered to the students who are to undertake research in design discipline, this course intends to demonstrate various examples of design research in action. | |||||
ID424 | INTELLECTUAL PROPERTY RIGHTS | 3 | 3.00 | 0.00 | 5.0 |
Course ContentDefinitions and protection methods of intellectual and industrial property. (Copyright, patent, utility model, industrial design, trademark) National and international dimensions of this issue with related laws, codes in force. | |||||
ID425 | CRITICAL ANALYSIS OF PRODUCTS | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course is designed as an elective course for undergradute program in Industrial Design. It focuses on the formal, functional, narrative, historical, social, and cultural analysis of products. Products will be determined by selecting from modern classics, postmodern icons, contemporary products that are locally and/or internationally designed. The course aims at developing critical skills of the students when evaluating a product/design, which will also contribute to the design understanding/approach of the students. | |||||
ID430 | DIGITAL MODELLING AND FABRICATION | 3 | 2.00 | 2.00 | 5.0 |
Course Content
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ID433 | ADDITIVE MANUFACTURING TECHNIQUES | 3 | 2.00 | 2.00 | 5.0 |
Course ContentLearning about different 3D additive manufacturing methods that are used during | |||||
ID438 | DESIGN FOR SUSTAINABLE BEHAVIOR CHANGE | 3 | 2.00 | 2.00 | 5.0 |
Course ContentThis course adopts a multifaceted approach through involving behavioral and sustainability aspects with a particular emphasis on promoting sustainable behavior change. Adopting a practice-oriented approach, the course includes literature review and user research for a comprehensive understanding of users' behaviors and addressing design challenges in relation to sustainability; the design and facilitation of an ideation workshop for the generation of diverse ideas aiming to foster sustainable behavior change; and development, presentation and evaluations of the design interventions in relation to diverse problem areas. | |||||
ID442 | SERVICE DESIGN | 3 | 2.00 | 2.00 | 5.0 |
Course ContentIntroduction to service design definitions, methods, tools and background.Introduction to product service systems and product-service hybrids. Application of the methods and tools introduced to real life projects to gain hands on experience in conducting | |||||
ID453 | ENTREPRENEURSHIP IN DESIGN | 3 | 3.00 | 0.00 | 5.0 |
Course ContentLearning how to build a new business with your design ideas. Choosing and developing a promising idea, forming a team and endeavoring into the world markets and customers to explore needs that can be turned into products and services. Building a business model and integrating different aspects of a business. Preparing a financial plan and fundraising. Creating a convincing presentation for investors. Application oriented course for students interested in taking part in the startup ecosystem. | |||||
ID461 | ART AND COMMUNICATION | 3 | 3.00 | 0.00 | 5.0 |
Course ContentGeneral principles, theories and methods of communication. A cognitive course to familiarize the student with the means of communication of visual arts such as painting, sculpture, theater, ballet, opera, cinema, architecture, etc., and develop better ways to communicate with such visual arts. | |||||
ID480 | DESIGN MANAGEMENT | 3 | 3.00 | 0.00 | 5.0 |
Course ContentTracing the scope and definitions of design management throughout the evolution of the discipline in both the global and the local contexts, exploration of the wider social and economic context in which design is practiced, organisational aspects of design management including different models of design management, forms of employment for industrial designers including a comparison of consultancy and in-house design teams, design briefs, significance of understanding the user and the context from the view point of the designer, interdisciplinary relations and teamwork in NPD processes, gender and the designers work | |||||
ID485 | CERAMIC FORM I | 3 | 2.00 | 2.00 | 5.0 |
Course ContentDevelopment of concept of form through the medium of clay. Hand-building, slip casting and wheel techniques in pottery making are practiced. Special emphasis on form, function and detailing. | |||||
ID486 | CERAMIC FORM II | 3 | 2.00 | 2.00 | 5.0 |
Course ContentContinuation of 1250485. | |||||
ID489 | DESIGN AND CINEMA | 3 | 3.00 | 0.00 | 5.0 |
Course ContentAims to survey the various design needs in film- making which is a multi-competent process, and to give the basics of design techniques, methods and applications used for each component. | |||||
ID490 | SUMMER PRACTICE IN A DESIGN OFFICE | 0 | 0.00 | 0.00 | 5.0 |
Course ContentFour Weeks in a Design Office, Participating to the Designing Activities and Reporting/Presenting Them to the Department | |||||
ID495 | PORTFOLIO PRESENTATION | 3 | 2.00 | 2.00 | 4.0 |
Course ContentCollection, documentation and presentation of physical reference materials of design students in relation to their design works. Students prepare and present their works, called a portfolio, either in the form of print, or in the form of electronic media. | |||||
ID500 | M.S. THESIS | 0 | 0.00 | 0.00 | 50.0 |
Course ContentThe thesis is required to be a comprehensive, explicit and defensible account of conduct and findings of the research in which a set essay, a critical review, a laboratory report, a product specification etc. may be incorporated or to which they may be accompanied. | |||||
ID501 | GRADUATE DESIGN STUDIO I | 3 | 2.00 | 2.00 | 9.0 |
Course ContentA graduate design studio course adopting a practice-oriented approach with a specific emphasis on the use of research to inform and respond to problem areas in design. Students carry out research as an integral part of a design project. Design research methods and techniques relevant to the course include literature reviews and field studies, including ethnographic research, participatory design, generative and co-design sessions, and design proposal evaluations. Course topics are chosen by the instructor from amongst contemporary and cross-disciplinary problem areas. | |||||
ID503 | RESEARCH METHODS IN INDUSTRIAL DESIGN I | 3 | 0.00 | 0.00 | 8.0 |
Course ContentFocusing on the epistemological foundations of qualitative inquiry, this course aims to introduce graduate students to the design and implementation of qualitative research projects. Course participants will explore various qualitative research traditions such as Interviewing, Case Study, Action Research, Ethnography, Narrative Inquiry, Phenomenological Studies, and Grounded Theory. | |||||
ID505 | QUALITATIVE METHODS FOR INDUSTRIAL DESIGN RESEARCH | 3 | 3.00 | 0.00 | 8.0 |
Course ContentState, in sequential order and without resorting to structured sentences, the main topics, issues, concerns, etc. covered in the course, separate individual items with a semi-colon or a full stop; only proper names and words beginning after a full stop should be capitalized. | |||||
ID506 | DESIGN METHODS | 3 | 2.00 | 2.00 | 8.0 |
Course ContentA survey on design methods developed and employed in the field; definitions of design and design methodology from various perspectives; emergence of industrial design as a profession; theoretical and practical implications of early and recent design methods; models for structuring the design process; discussions on the nature of the act of design and the role of the designer. | |||||
ID507 | DIRECTED STUDIES IN INDUSTRIAL DESIGN | 1 | 1.00 | 0.00 | 3.0 |
Course ContentOne or more students choose and study a topic in Industrial design field under the guidance of a department member. | |||||
ID511 | MEDIA AND DESIGN | 3 | 2.00 | 2.00 | 8.0 |
Course ContentPrinciples and theories of communication. Techniques, methods and various applications of using visual and audio-visual media tools. | |||||
ID521 | CULTURAL ANALYSIS OF DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentDefinition of design in general and industrial design in particular as cultural phenomena. Identification and establishment of the disciplinary frameworks within which design activity, designed products and their contexts are analyzed in terms of a wide range of paradigms . A general knowledge of the various modes of interpretation and analysis of products as material culture. Critical sense of observation and discrimination in the course of designing and encountering products. | |||||
ID522 | MATERIAL CULTURE AND CONSUMPTION IN EVERYDAY LIFE | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCurrent paradigms in material culture, consumption and everyday life studies. Introducing the ethnography of everyday life. A short fieldwork/socio-ethnographic case study to understand the meaning of products which is embedded in everyday life practices, and to analyze certain lifestyle understandings. Central to the course is to come to grips with the socio-cultural significance of the consumpyion and using patterns of products in everyday life. | |||||
ID531 | METHODS OF USER RESEARCH | 3 | 3.00 | 0.00 | 8.0 |
Course ContentReview of basic concepts and models in user research; critical issues regarding self-reported and behavioral data; problem formulation in user research; empirical research design; data analysis and integrating data into the design process. | |||||
ID533 | DESIGNING THE MAN-MACHINE INTERFACE | 3 | 3.00 | 0.00 | 8.0 |
Course ContentConcept and elements of the man-machine interface, Sensory systems and motor abilities, Displays and display design, Controls and control design, C/D relations, interactivity and the design of the electronic interface. | |||||
ID535 | DESIGN FOR INTERACTION | 3 | 2.00 | 2.00 | 8.0 |
Course ContentIntroductory course to factors involved in design for interaction. Emphasis given to the centrality of user experiences in relation to different kinds of user-product interactions. Includes definitions of terms, cencepts and technologies for interactions under the control of industrial designers. Major topics covered: product communication theory, sensorial product information, ways that users experince products, development of HCI, intangible and tangible interactions, digital and non-digitalproduct applications. Students undertake a research and concept design project linked to a major topic. | |||||
ID536 | MATERIALS EXPERIENCE | 3 | 2.00 | 2.00 | 8.0 |
Course ContentExplores how productive materials are influential on user-product interactions and resultant user experiences (UX). Expressive and utilitarian uses of materials are exemplified, taking design-based approach to materials evaluation. Materials experience as an instantaneous / cumulative and personal / shared phenomenon is investigated. Focus is given to inter-relations between material properties, sensorial qualities, aesthetics, meanings, emotions and behavior. Various sub-topics connecting materials and design are analyzed, material resources, material decision-making, material - focused design methods and tools, materialization versus digitalization. A major materials experience research and/or design project is undertaken. | |||||
ID542 | DESIGN MANAGEMENT | 3 | 3.00 | 0.00 | 8.0 |
Course ContentManagement of design as a strategic resource. Exploration of the wider business context in which design is practiced. Product marketing strategies, audits, design audits, standards and legislation driven audits, quality and design, tools and techniques for effective new product development, benefits or risks of investment in design, the impact of regulatory legislation on the practice of design, research in design management. | |||||
ID543 | LEGAL RIGHTS&RESPONSIBILITIES OF PRACTISING DESIGNERS | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCovers professional rights, responsibilities and obligations of designers practicing at national or international levels. Reviews the basics of the national regulations concerning patents, utility models, industrial designs, trademarks, copyright, unfair competition, and consumer protection. Puts special emphasis on industrial design registration in Turkey. Provides an international overview of the standarts, environmental regulations, and product liability issues. | |||||
ID553 | STRUCTURAL ANALYSIS IN PRODUCT DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentReview of basic concepts of structural mechanics. Internal force diagrams. Concepts of stress and strain. Introduction to finite element method of analysis. Finite element modeling techniques for various products of different materials. Material and element behavior: Evaluation of the findings. | |||||
ID561 | PRODUCT DESIGN FOR SUSTAINABILITY | 3 | 2.00 | 2.00 | 8.0 |
Course ContentDefinition of approaches, concepts and insights into product design, sustainability and contemporary issues by addressing three strands of sustainability,ecological, economic and ethical. Review of various systems thinking and design-based approaches as they relate to sustainability and product design. Design and conduct of research projects by students through examining the nature of objects and their relationship to sustainability within a design-centered approach. | |||||
ID592 | GRADUATE SEMINARS IN INDUSTRIAL DESIGN | 0 | 0.00 | 2.00 | 10.0 |
Course ContentConsists of seminar presentations of the students who are in their third semester. The students demonstrate the progress in their thesis work, their time and task plan etc. | |||||
ID600 | PH.D. THESIS | 0 | 0.00 | 0.00 | 130.0 |
Course ContentA comprehensive and explicit account of the conduct and findings of the research. A critical appraisal of prior research; close attention to the principles and practice of research methodology; the conduct of a single, major systematic investigation; and the delivery of an original and substantial contribution to knowledge. | |||||
ID691 | DOCTORAL SEMINARS IN INDUSTRIAL DESIGN | 0 | 0.00 | 2.00 | 10.0 |
Course ContentSeminar presentations of the doctoral students who are in their fourth semester; demonstration of progress in thesis work; time management. | |||||
ID702 | PROBLEM SOLVING METHODS FOR INDUSTRIAL DESIGNERS | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID703 | SIGNAGE SYSTEMS | 3 | 2.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID704 | METHODS OF USABILITY TESTING AND USER CENTERED DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID705 | APPLICATION OF USABILITY TESTING&USER CENTERED DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID707 | CRITIQUE OF DESIGN I | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID708 | CRITIQUE OF DESIGN II | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID709 | DESIGN CONSIDERATIONS FOR SPECIAL USER GROUPS | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID710 | DESIGNING FOR THE DISABLED | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID711 | QUALITATIVE METHODS FOR INDUSTRIAL DESIGN RESEARCH | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID712 | ORAL HISTORY IN DESIGN COMMUNITIES | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID714 | INDEPENDENT STUDY ON TURK.DESIGN IN TRADITIONAL CONTEXT | 3 | 3.00 | 0.00 | 8.0 |
Course ContentStudy of various topics related to traditional Turkish design with the cooperation of the advisor. Examination of the characteristic ways of living in Turkey and special objects belong to them, design variations in the particular objects by means of the differences between regional and cultural differences, exploration of the unusual objects for specific purposes. | |||||
ID715 | CURRENT ISSUES IN INDUSTRIAL DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentExamination of industrial design field in changing national and international context. Investigation of various dimensions of industrial design activity, technology, research, policy-making, market, promotion, etc. by a critical review and in-depth examination of some of the most current writings and especially the research studies in the field. | |||||
ID716 | RESPONSIBLE DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentCourses not listed in the catalogue. Topics vary from year to year according to interest of students and faculty in charge. | |||||
ID717 | PRODUCT-SERVICE SYSTEMS FOR SUSTAINABLE SOLUTIONS | 3 | 2.00 | 2.00 | 8.0 |
Course ContentInterdisciplinary team work to develop product-service systems as sustainable solutions for present and future needs. The relationship between industry/industrial design practice and sustainability/sustainable development; prevention/mitigation of environmental problems in industrial design profession; dematerialization of production and consumption; shift in design thinking from ´products´to ´solutions´; product-service systems; providing sustainable solutions through product-service systems; concept generation, scenario building and strategy development for sustainable product-service systems. | |||||
ID718 | STRATEGIC DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentThis course examines the relationship between design and corporate strategy. Course themes include levels of design functions within an organization, tools for design innovation, and how design can be utilized as a competitive and strategic tool. The course also discusses the economic value of design through case studies from Turkey and other countries. | |||||
ID719 | DIMENSIONS OF DESIGN FOR EMOTION | 3 | 3.00 | 0.00 | 8.0 |
Course ContentDefinition of terms and concepts of design for emotion. Discussion on topics including emotions, affective design, hedonomics, user types, product qualities and evaluation procedures. Review of the state-of-the-art tools and methods, and data analysis. Design and conduct of emprical research projects by students. | |||||
ID720 | ENTREPRENEURSHIP FOR DESIGNERS | 3 | 3.00 | 0.00 | 8.0 |
Course ContentThe aim of this course is to provide a general understanding of economic faced in industrial design practice to expose entrepreneurship skills. The main topics of interest covered in the course include: a brief introduction to economics basics, economics of innovation, establishment of a design company, entrepreneurship, design documentation and design office automation. | |||||
ID721 | DESIGNING INTERACTIONS | 3 | 2.00 | 2.00 | 8.0 |
Course ContentDefinition of terms and concepts in relation to various interaction domains. Seminars and workshops on topics including: history interaction, tangible and intangible interactions, multisensory interaction and stimulation, digital and non-digital interfaces. Discussion on state-of-the-art technologies for product, system, and environment interactions. Practical appraisals of existing interactions, accompanied by a research and design assignment. | |||||
ID722 | CRAFT AND THE PRACTICE OF INDUSTRIAL DESIGN | 3 | 3.00 | 0.00 | 8.0 |
Course ContentThe course intends to provide the link between design and craft mainly in local and national contexts. The relation of industry with design and craft tradition and small-scale production will be discussed together with the topics as commodification of art and craft and national identity; Do-It-Yourself, home crafts; maker movement, sustainability issues in crafts and design and social innovation. | |||||
ID723 | DESIGN CULTURES AND THE HUMAN BODY | 3 | 3.00 | 0.00 | 8.0 |
Course ContentThe human body in current design discourse and practices, from anthropology to user experience. Introducing theoretical frameworks for understanding the mutual shaping of design and the human body; discipline, docile bodies, performativity; bio-politics, molecular life, self-governance and enhancement; post-ANT and material semiotic perspectives on medicine, the body multiple. Readings and discussions complemented by film screening and seminars from scholars in related fields; case studies of related products. | |||||
ID726 | MATERIAL CULTURE IN LITERATURE AND CINEMA | 3 | 3.00 | 0.00 | 8.0 |
Course ContentModern material culture; products in different contexts; relationship between conceptions and concrete objects (end-products); European and Ottoman-Turkish modernization; literary texts and movie films as analytical tools to depict material culture under modernity; history of Turkish popular material culture and its transformation. | |||||
ID727 | FUNDAMENTALS OF DATA ANALYSIS FOR POSITIVE USER EXPERIENCE | 3 | 0.00 | 3.00 | 8.0 |
Course ContentReview of basic concepts of the current issues in positive user experience. Basic data analysis techniques for exploring user experience. Review of qualitative, quantitative and mixed data analysis methods beneficial for design researchers. Coding and entering data, implications of data for user experience. Design and implication of data visualization. Review of reporting results for user experience. | |||||
ID728 | GENERATIVE DESIGN RESEARCH FOR SUSTAINABILITY | 3 | 2.00 | 2.00 | 8.0 |
Course ContentExploration of the current issues in participatory and generative research approaches for integrating sustainable design considerations. Examination of various generative methods and tools used by design researchers. Design and conduct of a product oriented design research project incorporating sustainability considerations into these methods and tools. Discussion and presentation of findings and conclusions from the generative design research project. | |||||
ID730 | MODELLING USER EXPERIENCES | 3 | 3.00 | 0.00 | 8.0 |
Course ContentExploration of contemporary concepts and models of user experience. Review of the state-of-the-art methods, tools, and techniques for user research data collection and analysis. Hands on practice in modelling user experience. Comparison of different methods for empirical research on user experience. | |||||
ID734 | DESIGN FOR SPORTS, HEALTH AND WELLBEING | 3 | 2.00 | 2.00 | 8.0 |
Course ContentConcerned with understanding and improving the design of products, services and systems related to sports. health and wellbeing. Underpinned by user-centred design and research where the human user and user experiences are central to effective design proposals. Introduces the role of design in improving peoples physical and mental health and wellbeing, including the specific context of user-centred design of sports equipment and sport activities. Reviews technologies for enabling and/or enhancing health and well-being promotion for diverse users. Students undertake a major research and/or design project to understand, evaluate, develop and effectively communicate a user-centred approach in response to a predetermined sports, health and wellbeing issue or opportunity, to be decided each semester. | |||||
ID735 | AESTHETICS IN PRODUCT DESIGN AND USER EXPERIENCE | 3 | 3.00 | 0.00 | 8.0 |
Course ContentInvestigation of aesthetics in product design and user experience (UX) through the theories and models of aesthetics provided in the fields of art, philosophy, psychology, HCI, and neuroscience. Exploring the concept of aesthetics in relation to beauty, visual perception, cognition, meaning creation, user-product interactions, and usability. Weekly theoretical discussions based on a selection of reading materials ranging from the foundational philosophical texts on aesthetics judgement to HCI-based sources inquiring into the notion of aesthetics of interaction. Practical exercises and written assignments inviting students to deconstruct and rethink the aesthetic experiences of daily products and interfaces. | |||||
ID736 | OPEN DESIGN AND DISTRIBUTED CREATIVITY | 3 | 2.00 | 2.00 | 8.0 |
Course ContentOpen-source and maker movement.Open design and DIY 2.0. Open knowledge sharing and open-source licensing.DG-ML:Design Global Manufacture Local. City-level Circular Economies.Cosmolocalism. | |||||
ID799 | ORIENTATION GRADUATE SEMINARS | 0 | 0.00 | 2.00 | 10.0 |
Course ContentFor course details, see https://catalog2.metu.edu.tr. | |||||
ID7999 | INTERNATIONAL GRADUATE STUDENT PRACTICE | 0 | 0.00 | 0.00 | 2.0 |
Course ContentFor course details, see https://catalog2.metu.edu.tr. | |||||