ID536 MATERIALS EXPERIENCE
| Course Code: | 1250536 |
| METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
| ECTS Credit: | 8.0 |
| Department: | Industrial Design |
| Language of Instruction: | English |
| Level of Study: | Graduate |
| Course Coordinator: | Prof.Dr. OWAIN FRANCIS PEDGLEY |
| Offered Semester: | Fall and Spring Semesters. |
Course Objectives
The course sets out to:
- develop an understanding of materials experience in both generative (design) and evaluative (user) contexts;
- examine the sensory, cognitive, affective, and performative dimensions of material interactions;
- explore contemporary topics and interdisciplinary factors linked to materials experience;
- encourage critical and creative inquiry through a major project focused on material-oriented research and/or design.
Course Content
Considers materials experience as (i) design expertise within generative contexts, and (ii) user experience (UX) within evaluative contexts. Dynamic-interactional and static-visual bases of materials experience are studied, connected to sensorial-aesthetic, affective, cognitive, and performative dimensions of user experience. Sub-topics include: colour-material-finish (CMF), textures, graphics, material design, material circularity, material resources, material acceptance, alternative materials, and material-driven design and innovation. Students undertake a major research and/or design project.
Course Learning Outcomes
On completing the course, students will be able to:
- analyse and describe material experiences by making use of dynamic-interactional and static-visual lenses;
- investigate and communicate the role of materials and material properties in shaping user-product relationships;
- critically reflect on emerging material trends, sustainability challenges, and opportunities for innovation in material design and material-driven design;
- formulate and execute a material-centred design or research project that demonstrates depth and originality.
Program Outcomes Matrix
| Level of Contribution | |||||
| # | Program Outcomes | 0 | 1 | 2 | 3 |
| 1 | Identifying research areas in distinct and contemporary topics and formulating research problems; | ✔ | |||
| 2 | Being competent in the research process, process planning, managing, analyzing data, and correctly interpreting findings; | ✔ | |||
| 3 | Transforming knowledge in the field and research results into strategies, politics, methods and/or decisions; | ✔ | |||
| 4 | Transferring research findings into design education and practice; | ✔ | |||
| 5 | Disseminating generated knowledge, making publications and presenting them; | ✔ | |||
| 6 | Having general knowledge in the field of design, having covered the literature and developing expertise in specific topics; | ✔ | |||
| 7 | Having responsibility towards own research, respecting and practicing research ethics; | ✔ | |||
| 8 | Having work discipline and skills in time planning; | ✔ | |||
| 9 | Having skills in oral, written and visual communication; | ✔ | |||
| 10 | Open to continuous education and self-development, having high professional motivation; | ✔ | |||
| 11 | Open and willing to share knowledge and skills with stakeholders; | ✔ | |||
| 12 | Being critical, able to make self-criticism, reflecting objective and unprejudiced thinking into their own work; | ✔ | |||
| 13 | Synthesising knowledge from different disciplines to use in one?s own field and using it for generating new knowledge. | ✔ | |||
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution
