ID417 VIDEO GAME DESIGN AND DEVELOPMENT

Course Code:1250417
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:4.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Lecturer DORUK HASDOĞAN
Offered Semester:Fall and Spring Semesters.

Course Objectives

By the end of the course students will:

Artistic Foundation

  • Apply storytelling principles to design compelling narratives for video games.
  • Learn the fundamentals for 2D and 3D art asset creation, and animation.

Technical Proficiency

  • Gain proficiency in industry-standard game development software, such as Unity.
  • Learn the fundamentals for game design, and how it fits into the game engines.

Collaboration and Communication

  • Effectively collaborate with team members within a structured game art development environment, with group projects.
  • Present design concepts and receive constructive feedback through presentations and idea pitches.
  • Communicate ideas clearly and concisely in written and verbal formats.
  • Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.

Career Preparation

  • Understand the professional landscape of the game development industry.
  • Develop professional skills such as time management, project planning, and problem-solving.
  • Developing game design projects to be added to students’ design portfolios.
  • Gain knowledge on a career in game art or design.

Course Content

Concerned with bridging the gap between artistic talent and technical knowledge for students interested in game design. Develops competence in game design decision-making (e.g. scene design, level design, narrative design, iterative design, agile methodology, user experience). Provides guidance and practice in creation of game content (e.g. concept art, 3D modeling. texturing, animation, user interface design). Introduces contemporary technologies used in game design and development and game studio structures typical in commercial settings.


Course Learning Outcomes

By the end of the course students will be able to:

  • Apply storytelling principles to design compelling narratives for video games.
  • Use industry-standard game development software, such as Unity.
  • Effectively collaborate with team members within a structured game art development environment, with group projects.
  • Present design concepts through presentations and idea pitches.
  • Communicate ideas clearly and concisely in written and verbal formats.
  • Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
  • Develop game design projects

Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Creative problem defining and solving.
2Planning and managing the design process.
3Presenting and conveying design solutions orally, in written and visually (2D and 3D).
4Planning, managing and evaluating the results of design-focused research.
5Contributing to the design of products in order to raise the life quality of the society.
6Generating and applying knowledge to serve sustainable production and life.
7Competency in intellectual and industrial property rights.
8Awareness of and sensitivity towards societal, institutional, individual and contextual differences.
9Awarenes of social and cultural facts and continuous change.
10Competency in economic, industrial and technological developments.
11Continuous development of professional knowledge, skills and approaches.
12Competency in the processes and actions in professional life.
13Adaptation to the different working environments and processes that the profession necessitates, and contributing to the development and improvement of these environments.
14Ability in working within teams.
15Giving importance to interdisciplinary interactions.

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution