ID417 VIDEO GAME DESIGN AND DEVELOPMENT
Course Code: | 1250417 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 5.0 |
Department: | Industrial Design |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Lecturer DORUK HASDOĞAN |
Offered Semester: | Fall and Spring Semesters. |
Course Objectives
By the end of the course students will:
Artistic Foundation
- Apply storytelling principles to design compelling narratives for video games.
- Learn the fundamentals for 2D and 3D art asset creation, and animation.
Technical Proficiency
- Gain proficiency in industry-standard game development software, such as Unity.
- Learn the fundamentals for game design, and how it fits into the game engines.
Collaboration and Communication
- Effectively collaborate with team members within a structured game art development environment, with group projects.
- Present design concepts and receive constructive feedback through presentations and idea pitches.
- Communicate ideas clearly and concisely in written and verbal formats.
- Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
Career Preparation
- Understand the professional landscape of the game development industry.
- Develop professional skills such as time management, project planning, and problem-solving.
- Developing game design projects to be added to students’ design portfolios.
- Gain knowledge on a career in game art or design.
Course Content
Concerned with bridging the gap between artistic talent and technical knowledge for students interested in game design. Develops competence in game design decision-making (e.g. scene design, level design, narrative design, iterative design, agile methodology, user experience). Provides guidance and practice in creation of game content (e.g. concept art, 3D modeling. texturing, animation, user interface design). Introduces contemporary technologies used in game design and development and game studio structures typical in commercial settings.
Course Learning Outcomes
By the end of the course students will be able to:
- Apply storytelling principles to design compelling narratives for video games.
- Use industry-standard game development software, such as Unity.
- Effectively collaborate with team members within a structured game art development environment, with group projects.
- Present design concepts through presentations and idea pitches.
- Communicate ideas clearly and concisely in written and verbal formats.
- Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
- Develop game design projects
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Creative problem defining and solving. | ✔ | |||
2 | Planning and managing the design process. | ✔ | |||
3 | Presenting and conveying design solutions orally, in written and visually (2D and 3D). | ✔ | |||
4 | Planning, managing and evaluating the results of design-focused research. | ✔ | |||
5 | Contributing to the design of products in order to raise the life quality of the society. | ✔ | |||
6 | Generating and applying knowledge to serve sustainable production and life. | ✔ | |||
7 | Competency in intellectual and industrial property rights. | ✔ | |||
8 | Awareness of and sensitivity towards societal, institutional, individual and contextual differences. | ✔ | |||
9 | Awarenes of social and cultural facts and continuous change. | ✔ | |||
10 | Competency in economic, industrial and technological developments. | ✔ | |||
11 | Continuous development of professional knowledge, skills and approaches. | ✔ | |||
12 | Competency in the processes and actions in professional life. | ✔ | |||
13 | Adaptation to the different working environments and processes that the profession necessitates, and contributing to the development and improvement of these environments. | ✔ | |||
14 | Ability in working within teams. | ✔ | |||
15 | Giving importance to interdisciplinary interactions. | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution