ID734 DESIGN FOR SPORTS, HEALTH AND WELLBEING

Course Code:1250734
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:8.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Graduate
Course Coordinator:Prof.Dr. BAHAR ŞENER PEDGLEY
Offered Semester:Fall and Spring Semesters.

Course Objectives

1) gain appreciation of the wide range of competencies and professions involved in designing for sports, health and wellbeing;

2) be familiar with tools and methods of user research applicable to sports, health and wellbeing;

3) be knowledgeable about state-of-the-art products, services, systems and related professional practices serving to sports, health and wellbeing;                                                                                                                                                           

4) explore ways in which products, services and systems can promote wellbeing;

5) strengthen research skills and user experience knowledge through research and design activities.


Course Content

Concerned with understanding and improving the design of products, services and systems related to sports. health and wellbeing. Underpinned by user-centred design and research where the human user and user experiences are central to effective design proposals. Introduces the role of design in improving peoples physical and mental health and wellbeing, including the specific context of user-centred design of sports equipment and sport activities. Reviews technologies for enabling and/or enhancing health and well-being promotion for diverse users. Students undertake a major research and/or design project to understand, evaluate, develop and effectively communicate a user-centred approach in response to a predetermined sports, health and wellbeing issue or opportunity, to be decided each semester.


Course Learning Outcomes


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Identifying research areas in distinct and contemporary topics and formulating research problems;
2Being competent in the research process, process planning, managing, analyzing data, and correctly interpreting findings;
3Transforming knowledge in the field and research results into strategies, politics, methods and/or decisions;
4Transferring research findings into design education and practice;
5Disseminating generated knowledge, making publications and presenting them;
6Having general knowledge in the field of design, having covered the literature and developing expertise in specific topics;
7Having responsibility towards own research, respecting and practicing research ethics;
8Having work discipline and skills in time planning;
9Having skills in oral, written and visual communication;
10Open to continuous education and self-development, having high professional motivation;
11Open and willing to share knowledge and skills with stakeholders;
12Being critical, able to make self-criticism, reflecting objective and unprejudiced thinking into their own work;
13Synthesising knowledge from different disciplines to use in one?s own field and using it for generating new knowledge.

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution