ID455 PRODUCT MANAGEMENT FOR USER EXPERIENCE

Course Code:1250455
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:5.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Lecturer SILA UMULU
Offered Semester:Fall and Spring Semesters.

Course Objectives

By the end of the course, students will:

  • Acquire techniques to prioritise by making use of analytical tools for dynamically for recognising, defining, and developing the most appropriate items by making trade-offs given the availability of limited resources; building the right thing.
  • Gain practical experience applying contemporary macro and micro level methodologies within iterative product development cycles through accountable practices that informs and justifies the design decisions; building the thing right.
  • Develop business astuteness of managing cross-functional stakeholders with conflicting or shifting goals by building influence without direct authority to align user value with business outcomes.
  • Building and deploying minimum viable products by using state-of-the-art tools in order to release them digitally, ready to be used by actual users and gathering usage data for future iterations. 

Course Content

Fundamentals of product management; prioritisation frameworks and backlog management; agile methodologies and cross-functional product development processes; product discovery and problem framing; defining product goals, alignment of user needs with key results for business objectives; writing user stories and acceptance criteria; defining objective key results; case coverage and test cases for quality assurance; defining minimum viable product (MVP); dynamic roadmapping and planning with design inputs; data-informed decision making and success metrics; production cycles and development processes; go-to-market, deployment, and release steps; documentation of product knowledge; stakeholder communication and roduct vision alignment


Course Learning Outcomes

  • Product-development foundations: Students will master the language and lifecycle of modern digital products, recognising how user value, technical feasibility, and business viability converge in industrial-design practice.
  • Agile execution: They will plan sprints, groom backlogs, and write user stories within Agile (e.g., Scrum- or Kanban-based) teams, collaborating seamlessly with engineers, QA, and other cross-functional roles.
  • Strategic framing: Using OKRs, opportunity trees, and impact mapping, students will translate problems into roadmaps (long-term and dynamic), define MVPs, and reprioritise features through structured trade-off methods.
  • Stakeholder influence: They will craft evidence-backed narratives that secure resources, document product knowledge, and manage hand-offs that meet UAT and go-to-market standards.
  • Data-driven iteration: Finally, students will set success metrics, capture qualitative and quantitative usage data, and iterate post-launch to balance business goals with user value.

Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Creative problem definition, developing solution-oriented ideas, critical thinking and creating solution proposals by synthesizing the knowledge gained
2Planning, managing and conducting the design process
3Planning and carrying out design-oriented research and transferring the results to the design process
4Thinking with basic design and visual organization elements and principles and being able to apply ideas in two and three dimensions
5Identifying the user's needs, predicting their expectations and integrating them into the design process
6Ability to work individually and to conduct team-work
7Understanding the relationship of the Industrial Design field with different disciplines and being able to carry out interdisciplinary and multidisciplinary studies
8Ability to communicate in international mediums using a foreign language and follow the professional agenda
9Developing an independent, lifelong learning approach by being aware of the ever-changing contexts of design
10Being aware of the socio-cultural, socio-economic and environmental context in design and considering the benefit of society and the environment
11Ability to interpret the issues related to art and culture affecting the historical development of industrial design on the local and global scale
12Having knowledge about business models, ethical principles, and laws and regulations that should be followed in professional practice
13Knowing the materials and production technology within the scope of Industrial Design and using them in the design process
14Having command of technological developments in the field of industrial design, being able to use the necessary technological tools
15Being able to present design ideas and solutions with relevant communication tools and methods

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution