ID413 INTERACTIVE PROTOTYPING FOR DESIGNERS

Course Code:1250413
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:4.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Prof.Dr. GÜLAY FATMA HASDOĞAN
Offered Semester:Fall and Spring Semesters.

Course Objectives

By the end of the course students will:
• Develop awareness on how electronic interactive products work
• Acquire a broad understanding of how to design for interaction.
• Have a basic understanding of electricity, circuitry, sensors and actuators.
• Have a broad understanding of technologies and resources that are available.

 


Course Content

This course offers an introduction to the fundamentals of electronics and programming through building working prototypes of interactive devices and systems. By taking a hands-on approach, which means spending a lot of time building circuits, coding, playing with sensors and controls, the students will observe how best to make all of these things relate to the user s expression or environmental changes. These experiments will also allow students to test and observe the affordances of their designed systems. Course work will involve weekly readings and exercises for learning the technical skills, additionally there will be midterm and final projects that will allow students to think outside the box and have some fun while making something of choice.


Course Learning Outcomes

By the end of the course students will be able to:
• Actively think about different interfaces, and evaluate their effectiveness.
• Compare different and more intuitive ways to interact with devices, and critique their
effectiveness from a user’s standpoint.
• Make basic interactive products for their studio projects.
• Prepare proof of concept interactions with the skills gained.

 


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Creative problem defining and solving.
2Planning and managing the design process.
3Presenting and conveying design solutions orally, in written and visually (2D and 3D).
4Planning, managing and evaluating the results of design-focused research.
5Contributing to the design of products in order to raise the life quality of the society.
6Generating and applying knowledge to serve sustainable production and life.
7Competency in intellectual and industrial property rights.
8Awareness of and sensitivity towards societal, institutional, individual and contextual differences.
9Awarenes of social and cultural facts and continuous change.
10Competency in economic, industrial and technological developments.
11Continuous development of professional knowledge, skills and approaches.
12Competency in the processes and actions in professional life.
13Adaptation to the different working environments and processes that the profession necessitates, and contributing to the development and improvement of these environments.
14Ability in working within teams.
15Giving importance to interdisciplinary interactions.

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution