ID413 INTERACTIVE PROTOTYPING FOR DESIGNERS
Course Code: | 1250413 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 5.0 |
Department: | Industrial Design |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Prof.Dr. GÜLAY FATMA HASDOĞAN |
Offered Semester: | Fall and Spring Semesters. |
Course Objectives
By the end of the course students will:
• Develop awareness on how electronic interactive products work
• Acquire a broad understanding of how to design for interaction.
• Have a basic understanding of electricity, circuitry, sensors and actuators.
• Have a broad understanding of technologies and resources that are available.
Course Content
This course offers an introduction to the fundamentals of electronics and programming through building working prototypes of interactive devices and systems. By taking a hands-on approach, which means spending a lot of time building circuits, coding, playing with sensors and controls, the students will observe how best to make all of these things relate to the user s expression or environmental changes. These experiments will also allow students to test and observe the affordances of their designed systems. Course work will involve weekly readings and exercises for learning the technical skills, additionally there will be midterm and final projects that will allow students to think outside the box and have some fun while making something of choice.
Course Learning Outcomes
By the end of the course students will be able to:
• Actively think about different interfaces, and evaluate their effectiveness.
• Compare different and more intuitive ways to interact with devices, and critique their
effectiveness from a user’s standpoint.
• Make basic interactive products for their studio projects.
• Prepare proof of concept interactions with the skills gained.
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Creative problem defining and solving. | ✔ | |||
2 | Planning and managing the design process. | ✔ | |||
3 | Presenting and conveying design solutions orally, in written and visually (2D and 3D). | ✔ | |||
4 | Planning, managing and evaluating the results of design-focused research. | ✔ | |||
5 | Contributing to the design of products in order to raise the life quality of the society. | ✔ | |||
6 | Generating and applying knowledge to serve sustainable production and life. | ✔ | |||
7 | Competency in intellectual and industrial property rights. | ✔ | |||
8 | Awareness of and sensitivity towards societal, institutional, individual and contextual differences. | ✔ | |||
9 | Awarenes of social and cultural facts and continuous change. | ✔ | |||
10 | Competency in economic, industrial and technological developments. | ✔ | |||
11 | Continuous development of professional knowledge, skills and approaches. | ✔ | |||
12 | Competency in the processes and actions in professional life. | ✔ | |||
13 | Adaptation to the different working environments and processes that the profession necessitates, and contributing to the development and improvement of these environments. | ✔ | |||
14 | Ability in working within teams. | ✔ | |||
15 | Giving importance to interdisciplinary interactions. | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution