ID535 DESIGN FOR INTERACTION AND EXPERIENCE
| Course Code: | 1250535 |
| METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
| ECTS Credit: | 8.0 |
| Department: | Industrial Design |
| Language of Instruction: | English |
| Level of Study: | Graduate |
| Course Coordinator: | Prof.Dr. BAHAR ŞENER PEDGLEY |
| Offered Semester: | Fall or Spring Semesters. |
Course Objectives
During the course, students will:
- acquire fundamental knowledge on user interfaces (UI) and user experiences (UX)
- comprehend the anatomy of product interactions and how different senses can be involved
- familiarize themselves with UI technologies, controls, displays, materials, and feed-back/-forward systems that can assist interaction
- develop an understanding of how interactions can shape affective, cognitive, and performative dimensions of UX
- apply newly acquired knowledge and skills through a research and/or conceptual design project employing a ‘design for interaction’ approach
Course Content
Introductory course to factors involved in designing for interaction and user experience, covering physical and digital products and user interfaces. Structured around integration of five key knowledge areas: domains of interaction, user interfaces and usage cues, user experiences, technologies, and contexts of use. Sensorial information, sensory systems, aesthetics of interaction, interaction semantics, and affective interactions are studied. Students undertake a major research and/or design project.
Course Learning Outcomes
On completion of the course, students will:
- understand the key concepts underlying user interfaces (UI) and user experiences (UX)
- be able to competently examine case studies of physical and digital interactions by referencing UI and UX concepts
- be critical about explaining the properties of successful user-product interactions
- have experience in generating interaction research insights, then translating those insights into ideas for improved/innovative interactions
- possess new skills in ‘design for interaction’ as a specific approach to synthesizing UI and UX concerns
Program Outcomes Matrix
| Level of Contribution | |||||
| # | Program Outcomes | 0 | 1 | 2 | 3 |
| 1 | Identifying research areas in distinct and contemporary topics and formulating research problems; | ✔ | |||
| 2 | Being competent in the research process, process planning, managing, analyzing data, and correctly interpreting findings; | ✔ | |||
| 3 | Transforming knowledge in the field and research results into strategies, politics, methods and/or decisions; | ✔ | |||
| 4 | Transferring research findings into design education and practice; | ✔ | |||
| 5 | Disseminating generated knowledge, making publications and presenting them; | ✔ | |||
| 6 | Having general knowledge in the field of design, having covered the literature and developing expertise in specific topics; | ✔ | |||
| 7 | Having responsibility towards own research, respecting and practicing research ethics; | ✔ | |||
| 8 | Having work discipline and skills in time planning; | ✔ | |||
| 9 | Having skills in oral, written and visual communication; | ✔ | |||
| 10 | Open to continuous education and self-development, having high professional motivation; | ✔ | |||
| 11 | Open and willing to share knowledge and skills with stakeholders; | ✔ | |||
| 12 | Being critical, able to make self-criticism, reflecting objective and unprejudiced thinking into their own work; | ✔ | |||
| 13 | Synthesising knowledge from different disciplines to use in one?s own field and using it for generating new knowledge. | ✔ | |||
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution
