ID417 VIDEO GAME DESIGN AND DEVELOPMENT
Course Code: | 1250417 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 5.0 |
Department: | Industrial Design |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Lecturer DORUK HASDOĞAN |
Offered Semester: | Fall and Spring Semesters. |
Course Objectives
By the end of the course students will:
Artistic Foundation
- Apply storytelling principles to design compelling narratives for video games.
- Learn the fundamentals for 2D and 3D art asset creation, and animation.
Technical Proficiency
- Gain proficiency in industry-standard game development software, such as Unity.
- Learn the fundamentals for game design, and how it fits into the game engines.
Collaboration and Communication
- Effectively collaborate with team members within a structured game art development environment, with group projects.
- Present design concepts and receive constructive feedback through presentations and idea pitches.
- Communicate ideas clearly and concisely in written and verbal formats.
- Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
Career Preparation
- Understand the professional landscape of the game development industry.
- Develop professional skills such as time management, project planning, and problem-solving.
- Developing game design projects to be added to students’ design portfolios.
- Gain knowledge on a career in game art or design.
Course Content
Concerned with bridging the gap between artistic talent and technical knowledge for students interested in game design. Develops competence in game design decision-making (e.g. scene design, level design, narrative design, iterative design, agile methodology, user experience). Provides guidance and practice in creation of game content (e.g. concept art, 3D modeling. texturing, animation, user interface design). Introduces contemporary technologies used in game design and development and game studio structures typical in commercial settings.
Course Learning Outcomes
By the end of the course students will be able to:
- Apply storytelling principles to design compelling narratives for video games.
- Use industry-standard game development software, such as Unity.
- Effectively collaborate with team members within a structured game art development environment, with group projects.
- Present design concepts through presentations and idea pitches.
- Communicate ideas clearly and concisely in written and verbal formats.
- Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
- Develop game design projects
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Creative problem definition, developing solution-oriented ideas, critical thinking and creating solution proposals by synthesizing the knowledge gained | ✔ | |||
2 | Planning, managing and conducting the design process | ✔ | |||
3 | Planning and carrying out design-oriented research and transferring the results to the design process | ✔ | |||
4 | Thinking with basic design and visual organization elements and principles and being able to apply ideas in two and three dimensions | ✔ | |||
5 | Identifying the user's needs, predicting their expectations and integrating them into the design process | ✔ | |||
6 | Ability to work individually and to conduct team-work | ✔ | |||
7 | Understanding the relationship of the Industrial Design field with different disciplines and being able to carry out interdisciplinary and multidisciplinary studies | ✔ | |||
8 | Ability to communicate in international mediums using a foreign language and follow the professional agenda | ✔ | |||
9 | Developing an independent, lifelong learning approach by being aware of the ever-changing contexts of design | ✔ | |||
10 | Being aware of the socio-cultural, socio-economic and environmental context in design and considering the benefit of society and the environment | ✔ | |||
11 | Ability to interpret the issues related to art and culture affecting the historical development of industrial design on the local and global scale | ✔ | |||
12 | Having knowledge about business models, ethical principles, and laws and regulations that should be followed in professional practice | ✔ | |||
13 | Knowing the materials and production technology within the scope of Industrial Design and using them in the design process | ✔ | |||
14 | Having command of technological developments in the field of industrial design, being able to use the necessary technological tools | ✔ | |||
15 | Being able to present design ideas and solutions with relevant communication tools and methods | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution