CNG477 INTRODUCTION TO COMPUTER GRAPHICS

Course Code:3550477
METU Credit (Theoretical-Laboratory hours/week):3 (3.00 - 0.00)
ECTS Credit:6.0
Department:Computer Engineering
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Prof.Dr. YELİZ YEŞİLADA
Offered Semester:Fall Semesters.

Course Objectives

CNG 477 Introduction to Computer Graphics introduces the basic concepts of computer graphics and raster based methods. It also provides the necessary theoretical background for introductory computer graphics and demonstrates the application of computer science to graphics. It also offers an opportunity for students to formulate and implement applications of computer graphics. This course further allows students to develop programming skills in computer graphics by programming assignments.


Course Content

Hardware and software components of graphics systems. Output and filled-data primitives. Forrier analysis, convolution, sampling, quantization, aliasing, 2D and 3D geometric transformations.

Two-dimentional viewing. Three-dimentional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.


Course Learning Outcomes

At the end of this course, students will be able to:

1. Understand basic properties of images and display devices.

2. Understand the steps involved in generating a 2D image of a 3D virtual scene.

3. Understand and implement the ray tracing algorithm.

4. Understand and implement the mathematical modeling of curves and surfaces.

5. Apply composite modeling, viewing, projection, and viewport  transformations.

6. Apply 2D texture images to 3D models.

7. Understand and implement basic lighting and surface shading models.

8.Understand the fixed function forward rendering pipeline.

9. Understand the basics of the programmable forward rendering pipeline.

10. Understand and implement hidden surface removal and shadowing algorithms.

11. Design computer graphics programs using OpenGL


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Employ knowledge of mathematics, science and engineering to formulate solution to real life computing problems
2Design and conduct experiments, as well as analyze, evaluate and interpret data
3Design systems, components, and/or processes by specifying the requirements and determining the realistic constraints such as ethical and environmental
4Judge professional and ethical principles and integrate them in the working environment
5Have the ability to communicate effectively
6Recognize the need for, and an ability to engage in life-long learning

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution