ID313 INTERACTIVE MULTI-MEDIA DESIGN I
Course Code: | 1250313 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 5.0 |
Department: | Industrial Design |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Lecturer Dr. HÜSEYİN EMRECAN ÇUBUKÇU |
Offered Semester: | Fall Semesters. |
Course Objectives
- Analyze and apply fundamental rules of graphic design for interactive presentations and 3D content creation.
- Explore and implement composition rules across various historical and contemporary mediums, such as cave paintings, Renaissance art, photography, architectural renders, and digital art.
- Examine Hollywood cinema lighting techniques and apply them effectively in digital environments.
- Develop an understanding of cinematic grammar and utilize camera techniques in virtual environments for storytelling.
- Apply theoritical knowledge to practical exercise using selected software.
- Propose a comprehensive project, such as a fully functional educational game or an animated piece, adding significant value to their portfolios
Course Content
Integrating text, graphics, animation, digital video and sound in order to create interactive multi-media applications; learning multi-media authoring programs such as Macromedia Director and its programming language; producing multimedia learning materials on CD, presentation with multimedia; designing attractive and effective user interface, emphasis is given recent web design programs such as Flash, and Dreamviewer in the second semester.
Course Learning Outcomes
- Demonstrate a proficiency in applying graphic design principles to create visually compelling interactive presentations and 3D content.
- Apply Hollywood cinema lighting techniques effectively in digital environments.
- Demonstrate mastery of cinematic grammar and camera usage for storytelling in virtual environments.
- Create engaging and immersive interactive storytelling experiences tailored for 3D content.
- Apply knowledge of digital physically-based materials to enhance industrial design in 3D.
- Showcase proficiency in video editing and sound design, integrating both seamlessly for a cohesive multimedia experience.
- Implement advanced polishing and postprocessing techniques to produce high-quality 3D content.
- Gain a foundational understanding of game engines and, if opted for, basic programming concepts relevant to 3D content creation.
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Creative problem defining and solving. | ✔ | |||
2 | Planning and managing the design process. | ✔ | |||
3 | Presenting and conveying design solutions orally, in written and visually (2D and 3D). | ✔ | |||
4 | Planning, managing and evaluating the results of design-focused research. | ✔ | |||
5 | Contributing to the design of products in order to raise the life quality of the society. | ✔ | |||
6 | Generating and applying knowledge to serve sustainable production and life. | ✔ | |||
7 | Competency in intellectual and industrial property rights. | ✔ | |||
8 | Awareness of and sensitivity towards societal, institutional, individual and contextual differences. | ✔ | |||
9 | Awarenes of social and cultural facts and continuous change. | ✔ | |||
10 | Competency in economic, industrial and technological developments. | ✔ | |||
11 | Continuous development of professional knowledge, skills and approaches. | ✔ | |||
12 | Competency in the processes and actions in professional life. | ✔ | |||
13 | Adaptation to the different working environments and processes that the profession necessitates, and contributing to the development and improvement of these environments. | ✔ | |||
14 | Ability in working within teams. | ✔ | |||
15 | Giving importance to interdisciplinary interactions. | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution