ID313 INTERACTIVE MULTI-MEDIA DESIGN I
Course Code: | 1250313 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 5.0 |
Department: | Industrial Design |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Lecturer Dr. HÜSEYİN EMRECAN ÇUBUKÇU |
Offered Semester: | Fall Semesters. |
Course Objectives
- Analyze and apply fundamental rules of graphic design for interactive presentations and 3D content creation.
- Explore and implement composition rules across various historical and contemporary mediums, such as cave paintings, Renaissance art, photography, architectural renders, and digital art.
- Examine Hollywood cinema lighting techniques and apply them effectively in digital environments.
- Develop an understanding of cinematic grammar and utilize camera techniques in virtual environments for storytelling.
- Apply theoritical knowledge to practical exercise using selected software.
- Propose a comprehensive project, such as a fully functional educational game or an animated piece, adding significant value to their portfolios
Course Content
Equipping students with comprehensive knowledge and practical skills in creating 3D experiences from concept to post-production. Deep theoretical understanding of composition rules across mediums such as cave paintings, Renaissance art, photography, architectural renders, and digital art; cinematic lighting techniques and their digital applications; interactive storytelling tailored for 3D content; cinematic grammar and virtual camera techniques; physically based materials; video and sound editing; basic animation principles; color theory and post-production; introduction to game engines.
Course Learning Outcomes
- Demonstrate a proficiency in applying graphic design principles to create visually compelling interactive presentations and 3D content.
- Apply Hollywood cinema lighting techniques effectively in digital environments.
- Demonstrate mastery of cinematic grammar and camera usage for storytelling in virtual environments.
- Create engaging and immersive interactive storytelling experiences tailored for 3D content.
- Apply knowledge of digital physically-based materials to enhance industrial design in 3D.
- Showcase proficiency in video editing and sound design, integrating both seamlessly for a cohesive multimedia experience.
- Implement advanced polishing and postprocessing techniques to produce high-quality 3D content.
- Gain a foundational understanding of game engines and, if opted for, basic programming concepts relevant to 3D content creation.
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Creative problem definition, developing solution-oriented ideas, critical thinking and creating solution proposals by synthesizing the knowledge gained | ✔ | |||
2 | Planning, managing and conducting the design process | ✔ | |||
3 | Planning and carrying out design-oriented research and transferring the results to the design process | ✔ | |||
4 | Thinking with basic design and visual organization elements and principles and being able to apply ideas in two and three dimensions | ✔ | |||
5 | Identifying the user's needs, predicting their expectations and integrating them into the design process | ✔ | |||
6 | Ability to work individually and to conduct team-work | ✔ | |||
7 | Understanding the relationship of the Industrial Design field with different disciplines and being able to carry out interdisciplinary and multidisciplinary studies | ✔ | |||
8 | Ability to communicate in international mediums using a foreign language and follow the professional agenda | ✔ | |||
9 | Developing an independent, lifelong learning approach by being aware of the ever-changing contexts of design | ✔ | |||
10 | Being aware of the socio-cultural, socio-economic and environmental context in design and considering the benefit of society and the environment | ✔ | |||
11 | Ability to interpret the issues related to art and culture affecting the historical development of industrial design on the local and global scale | ✔ | |||
12 | Having knowledge about business models, ethical principles, and laws and regulations that should be followed in professional practice | ✔ | |||
13 | Knowing the materials and production technology within the scope of Industrial Design and using them in the design process | ✔ | |||
14 | Having command of technological developments in the field of industrial design, being able to use the necessary technological tools | ✔ | |||
15 | Being able to present design ideas and solutions with relevant communication tools and methods | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution