ID535 DESIGN FOR INTERACTION
| Course Code: | 1250535 |
| METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
| ECTS Credit: | 8.0 |
| Department: | Industrial Design |
| Language of Instruction: | English |
| Level of Study: | Graduate |
| Course Coordinator: | Prof.Dr. BAHAR ŞENER PEDGLEY |
| Offered Semester: | Fall or Spring Semesters. |
Course Objectives
During the course, students will:
- acquire fundamental knowledge on user interfaces (UI) and user experiences (UX)
- comprehend the anatomy of product interactions and how different senses can be involved
- familiarize themselves with UI technologies, controls, displays, materials, and feed-back/-forward systems that can assist interaction
- develop an understanding of how interactions can shape affective, cognitive, and performative dimensions of UX
- apply newly acquired knowledge and skills through a research and/or conceptual design project employing a ‘design for interaction’ approach
Course Content
Introductory course to factors involved in design for interaction. Emphasis given to the centrality of user experiences in relation to different kinds of user-product interactions. Includes definitions of terms, cencepts and technologies for interactions under the control of industrial designers. Major topics covered: product communication theory, sensorial product information, ways that users experince products, development of HCI, intangible and tangible interactions, digital and non-digitalproduct applications. Students undertake a research and concept design project linked to a major topic.
Course Learning Outcomes
On completion of the course, students will:
- understand the key concepts underlying user interfaces (UI) and user experiences (UX)
- be able to competently examine case studies of physical and digital interactions by referencing UI and UX concepts
- be critical about explaining the properties of successful user-product interactions
- have experience in generating interaction research insights, then translating those insights into ideas for improved/innovative interactions
- possess new skills in ‘design for interaction’ as a specific approach to synthesizing UI and UX concerns
Program Outcomes Matrix
| Level of Contribution | |||||
| # | Program Outcomes | 0 | 1 | 2 | 3 |
| 1 | Identifying research areas in distinct and contemporary topics and formulating research problems; | ✔ | |||
| 2 | Being competent in the research process, process planning, managing, analyzing data, and correctly interpreting findings; | ✔ | |||
| 3 | Transforming knowledge in the field and research results into strategies, politics, methods and/or decisions; | ✔ | |||
| 4 | Transferring research findings into design education and practice; | ✔ | |||
| 5 | Disseminating generated knowledge, making publications and presenting them; | ✔ | |||
| 6 | Having general knowledge in the field of design, having covered the literature and developing expertise in specific topics; | ✔ | |||
| 7 | Having responsibility towards own research, respecting and practicing research ethics; | ✔ | |||
| 8 | Having work discipline and skills in time planning; | ✔ | |||
| 9 | Having skills in oral, written and visual communication; | ✔ | |||
| 10 | Open to continuous education and self-development, having high professional motivation; | ✔ | |||
| 11 | Open and willing to share knowledge and skills with stakeholders; | ✔ | |||
| 12 | Being critical, able to make self-criticism, reflecting objective and unprejudiced thinking into their own work; | ✔ | |||
| 13 | Synthesising knowledge from different disciplines to use in one?s own field and using it for generating new knowledge. | ✔ | |||
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution
