ID426 DESIGN, AESTHETICS AND TECHNOLOGY

Course Code:1250426
METU Credit (Theoretical-Laboratory hours/week):3 (3.00 - 0.00)
ECTS Credit:5.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Lecturer CEMRE SU KAVALALI
Offered Semester:Fall and Spring Semesters.

Course Objectives

The course aims to enable students to:

•           Develop a foundational understanding of aesthetics in relation to both philosophy and design practice.

•           Recognize both the differences and common aspects of design aesthetics and philosophical aesthetics.

•           Analyze the concepts of the good, the beautiful, and the aesthetically desirable within diverse cultural and technological contexts.

•           Differentiate sensation from perception, particularly in the analysis of interaction aesthetics and multisensory design.

•           Identify the relationships between desire, taste and design relations through technological mediation. Investigate how desire and taste are shaped by technological systems and aesthetic strategies in design.

•           Differentiate perceptual experience from aesthetic experience by examining how technologies (such as screens, interfaces, VR/AR) mediate perception and meaning.

•           Understand how the interplay of sensory modalities (sight, sound, touch, motion, etc.) creates layered aesthetic experiences in digital and physical products.

•           Understand the intersections of the senses and how they contribute to different aesthetic experiences.

•           Critically engage with the aesthetic dimensions of design objects and systems, with attention to how they are shaped by evolving conceptions of technology, the body, and sensory experience.


Course Content

A historical and critical overview of aesthetics from philosophical, artistic and design perspectives; examination of classical theories of art and perception; conceptual divergence and convergence of art and design across historical periods; investigation of how sensory experience, perception and aesthetic judgment are mediated by media and technological systems; discussion of sensation vs. perception and aesthetic vs. perceptual experience; focus on multisensory design İn industrial contexts; analysis of digital media, artificial İntelligence, immersive environments and İnteractive systems as tools, collaborators or cocreators in aesthetic production; case studies, workshops and design critiques leading to a final project on technologically mediated aesthetic experience.


Course Learning Outcomes

At the end of this course, students are expected to be able to:

•           Identify a product’s impact on user in terms of aesthetics.

•           Use technology as a tool for aesthetic experiences.

•           Have critical thinking on concepts’ relations in terms of aesthetics, art and design.

•           Develop and identify relations between senses and perceptions.

•           Use technology to enhance aesthetic experiences (either sensual or perceptual)  of user.


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Creative problem definition, developing solution-oriented ideas, critical thinking and creating solution proposals by synthesizing the knowledge gained
2Planning, managing and conducting the design process
3Planning and carrying out design-oriented research and transferring the results to the design process
4Thinking with basic design and visual organization elements and principles and being able to apply ideas in two and three dimensions
5Identifying the user's needs, predicting their expectations and integrating them into the design process
6Ability to work individually and to conduct team-work
7Understanding the relationship of the Industrial Design field with different disciplines and being able to carry out interdisciplinary and multidisciplinary studies
8Ability to communicate in international mediums using a foreign language and follow the professional agenda
9Developing an independent, lifelong learning approach by being aware of the ever-changing contexts of design
10Being aware of the socio-cultural, socio-economic and environmental context in design and considering the benefit of society and the environment
11Ability to interpret the issues related to art and culture affecting the historical development of industrial design on the local and global scale
12Having knowledge about business models, ethical principles, and laws and regulations that should be followed in professional practice
13Knowing the materials and production technology within the scope of Industrial Design and using them in the design process
14Having command of technological developments in the field of industrial design, being able to use the necessary technological tools
15Being able to present design ideas and solutions with relevant communication tools and methods

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution