ID417 VIDEO GAME DESIGN AND DEVELOPMENT

Course Code:1250417
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:5.0
Department:Industrial Design
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Lecturer DORUK HASDOĞAN
Offered Semester:Fall and Spring Semesters.

Course Objectives

By the end of the course students will:

Artistic Foundation

  • Apply storytelling principles to design compelling narratives for video games.
  • Learn the fundamentals for 2D and 3D art asset creation, and animation.

Technical Proficiency

  • Gain proficiency in industry-standard game development software, such as Unity.
  • Learn the fundamentals for game design, and how it fits into the game engines.

Collaboration and Communication

  • Effectively collaborate with team members within a structured game art development environment, with group projects.
  • Present design concepts and receive constructive feedback through presentations and idea pitches.
  • Communicate ideas clearly and concisely in written and verbal formats.
  • Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.

Career Preparation

  • Understand the professional landscape of the game development industry.
  • Develop professional skills such as time management, project planning, and problem-solving.
  • Developing game design projects to be added to students’ design portfolios.
  • Gain knowledge on a career in game art or design.

 


Course Content

Concerned with bridging the gap between artistic talent and technical knowledge for students interested in game design. Develops competence in game design decision-making (e.g. scene design, level design, narrative design, iterative design, agile methodology, user experience). Provides guidance and practice in creation of game content (e.g. concept art, 3D modeling. texturing, animation, user interface design). Introduces contemporary technologies used in game design and development and game studio structures typical in commercial settings.


Course Learning Outcomes

By the end of the course students will be able to:

  • Apply storytelling principles to design compelling narratives for video games.
  • Use industry-standard game development software, such as Unity.
  • Effectively collaborate with team members within a structured game art development environment, with group projects.
  • Present design concepts through presentations and idea pitches.
  • Communicate ideas clearly and concisely in written and verbal formats.
  • Apply critical thinking skills to analyze and evaluate existing games and identify areas for improvement.
  • Develop game design projects

 


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Creative problem definition, developing solution-oriented ideas, critical thinking and creating solution proposals by synthesizing the knowledge gained
2Planning, managing and conducting the design process
3Planning and carrying out design-oriented research and transferring the results to the design process
4Thinking with basic design and visual organization elements and principles and being able to apply ideas in two and three dimensions
5Identifying the user's needs, predicting their expectations and integrating them into the design process
6Ability to work individually and to conduct team-work
7Understanding the relationship of the Industrial Design field with different disciplines and being able to carry out interdisciplinary and multidisciplinary studies
8Ability to communicate in international mediums using a foreign language and follow the professional agenda
9Developing an independent, lifelong learning approach by being aware of the ever-changing contexts of design
10Being aware of the socio-cultural, socio-economic and environmental context in design and considering the benefit of society and the environment
11Ability to interpret the issues related to art and culture affecting the historical development of industrial design on the local and global scale
12Having knowledge about business models, ethical principles, and laws and regulations that should be followed in professional practice
13Knowing the materials and production technology within the scope of Industrial Design and using them in the design process
14Having command of technological developments in the field of industrial design, being able to use the necessary technological tools
15Being able to present design ideas and solutions with relevant communication tools and methods

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution