CENG477 INTRODUCTION TO COMPUTER GRAPHICS

Course Code:5710477
METU Credit (Theoretical-Laboratory hours/week):3 (3.00 - 0.00)
ECTS Credit:6.0
Department:Computer Engineering
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Prof.Dr. AHMET OĞUZ AKYÜZ
Offered Semester:Fall Semesters.

Course Objectives

CENG 477 Introduction to Computer Graphics introduces the basic concepts of
computer graphics and raster based methods. It also provides the necessary theoretical
background for introductory computer graphics and demonstrates the application of
computer science to graphics. It also offers an opportunity for students to formulate
and implement applications of computer graphics. This course further allows students
to develop programming skills in computer graphics by programming assignments

 


Course Content

Hardware and software components of graphics systems. Output and filled-data primitives. Fourier analysis, convolution, sampling, quantization, aliasing. 2D and 3D geometric transformations. Two-dimensional viewing. Three-dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.


Course Learning Outcomes

At the end of this course, students will be able to:

  • Understand basic properties of images and display devices.
  • Understand the steps involved in generating a 2D image of a 3D virtual scene.
  • Understand and implement the ray tracing algorithm.
  • Understand and implement the mathematical modeling of curves and surfaces.
  • Apply composite modeling, viewing, projection, and viewport transformations.
  • Apply 2D texture images to 3D models.
  • Understand and implement basic lighting and surface shading models.
  • Understand the fixed function forward rendering pipeline.
  • Understand the basics of the programmable forward rendering pipeline.
  • Understand and implement hidden surface removal and shadowing algorithms.
  • Design computer graphics programs using OpenGL
  • Understand the basics of computer animation

Program Outcomes Matrix

Contribution
#Program OutcomesNoYes
1An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics
2An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors
3An ability to communicate effectively with a range of audiences
4An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts
5An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives
6An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions
7An ability to acquire and apply new knowledge as needed, using appropriate learning strategies