CENG477 INTRODUCTION TO COMPUTER GRAPHICS
Course Code: | 5710477 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (3.00 - 0.00) |
ECTS Credit: | 6.0 |
Department: | Computer Engineering |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Prof.Dr. AHMET OĞUZ AKYÜZ |
Offered Semester: | Fall Semesters. |
Course Objectives
CENG 477 Introduction to Computer Graphics introduces the basic concepts of
computer graphics and raster based methods. It also provides the necessary theoretical
background for introductory computer graphics and demonstrates the application of
computer science to graphics. It also offers an opportunity for students to formulate
and implement applications of computer graphics. This course further allows students
to develop programming skills in computer graphics by programming assignments
Course Content
Hardware and software components of graphics systems. Output and filled-data primitives. Fourier analysis, convolution, sampling, quantization, aliasing. 2D and 3D geometric transformations. Two-dimensional viewing. Three-dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.
Course Learning Outcomes
At the end of this course, students will be able to:
- Understand basic properties of images and display devices.
- Understand the steps involved in generating a 2D image of a 3D virtual scene.
- Understand and implement the ray tracing algorithm.
- Understand and implement the mathematical modeling of curves and surfaces.
- Apply composite modeling, viewing, projection, and viewport transformations.
- Apply 2D texture images to 3D models.
- Understand and implement basic lighting and surface shading models.
- Understand the fixed function forward rendering pipeline.
- Understand the basics of the programmable forward rendering pipeline.
- Understand and implement hidden surface removal and shadowing algorithms.
- Design computer graphics programs using OpenGL
- Understand the basics of computer animation
Program Outcomes Matrix
Contribution | |||||
# | Program Outcomes | No | Yes | ||
1 | An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics | ✔ | |||
2 | An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors | ✔ | |||
3 | An ability to communicate effectively with a range of audiences | ✔ | |||
4 | An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts | ✔ | |||
5 | An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives | ✔ | |||
6 | An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions | ✔ | |||
7 | An ability to acquire and apply new knowledge as needed, using appropriate learning strategies | ✔ |