MMI715 PSYCHOLOGY IN GAME DESIGN

Course Code:9090715
METU Credit (Theoretical-Laboratory hours/week):3 (3.00 - 0.00)
ECTS Credit:7.5
Department:Multimedia Informatics
Language of Instruction:English
Level of Study:Graduate
Course Coordinator:Assoc.Prof.Dr. AHMET UYSAL
Offered Semester:Fall and Spring Semesters.

Course Objectives

In this course, students will

Learn about different psychological theories and concepts that are relevant to game design

Develop an understanding of how to apply psychological theories for better game designs and user experience

Become familiar with research methods used in studies that apply psychology to game design context


Course Content

Students will read the weekly assigned articles and write reaction papers reflecting on the potential applications to game design. These papers will be double spaced and no more than 2 papers long. The psychological concepts will be clarified in the classroom and students are expected to actively participate in class discussions about potential applications. As the term project, the students will either evaluate a commercial game based on the theories learned in the course and present it in class, or present an innovative way to apply of these concepts in game design. The project will be completed individually or in groups based on the number of students taking the course.


Course Learning Outcomes

By the end of the semesters, students are expected to

Have an understanding of some psychological theories and concepts that are relevant to game design

Be able to analyze and design games from the perspective of these theories

Become aware of academic research possibilities

Realize how these concepts are related to their personal life, and discover more about themselves and others


Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1Having acquired in-depth knowledge in at least one of: computer graphics, audio signal processing, game physics, artificial intelligence, modelling and simulation, human-computer interaction, or computational aesthetics,
2Having acquired working knowledge on the components of computer games, virtual reality applications, simulators, and educational applications,
3Having the necessary expertise to apply theoretical concepts in addition to having practical experience,
4Having the ability to produce novel ideas and solutions,
5Having the necessary skills to carry out research and implement the results thereof in practice,
6Having the ability to work as a member of inter- and multi-disciplinary teams and take up leadership roles in such teams when necessary,
7Having excellent written and verbal skills as well as the capacity to efficiently communicate ideas,
8Having acquired the knowledge that is independent of current development tools and the ability to use this body of knowledge for learning new tools,
9Having acquired the skills for lifelong learning and ways of reaching new information when necessary,
10Having the skills to follow both theoretical and practical scientific and technological developments in the field,
11Having awareness of engineering and academic ethics, knowing and adopting the fundamental principles thereof.

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution