CNG477 INTRODUCTION TO COMPUTER GRAPHICS
Course Code: | 3550477 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (3.00 - 0.00) |
ECTS Credit: | 6.0 |
Department: | Computer Engineering |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Prof.Dr. YELİZ YEŞİLADA |
Offered Semester: | Fall Semesters. |
Course Objectives
CNG 477 Introduction to Computer Graphics introduces the basic concepts of computer graphics and raster based methods. It also provides the necessary theoretical background for introductory computer graphics and demonstrates the application of computer science to graphics. It also offers an opportunity for students to formulate and implement applications of computer graphics. This course further allows students to develop programming skills in computer graphics by programming assignments.
Course Content
Hardware and software components of graphics systems. Output and filled-data primitives. Forrier analysis, convolution, sampling, quantization, aliasing, 2D and 3D geometric transformations.
Two-dimentional viewing. Three-dimentional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.
Course Learning Outcomes
At the end of this course, students will be able to:
1. Understand basic properties of images and display devices.
2. Understand the steps involved in generating a 2D image of a 3D virtual scene.
3. Understand and implement the ray tracing algorithm.
4. Understand and implement the mathematical modeling of curves and surfaces.
5. Apply composite modeling, viewing, projection, and viewport transformations.
6. Apply 2D texture images to 3D models.
7. Understand and implement basic lighting and surface shading models.
8.Understand the fixed function forward rendering pipeline.
9. Understand the basics of the programmable forward rendering pipeline.
10. Understand and implement hidden surface removal and shadowing algorithms.
11. Design computer graphics programs using OpenGL
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | Employ knowledge of mathematics, science and engineering to formulate solution to real life computing problems | ✔ | |||
2 | Design and conduct experiments, as well as analyze, evaluate and interpret data | ✔ | |||
3 | Design systems, components, and/or processes by specifying the requirements and determining the realistic constraints such as ethical and environmental | ✔ | |||
4 | Judge professional and ethical principles and integrate them in the working environment | ✔ | |||
5 | Have the ability to communicate effectively | ✔ | |||
6 | Recognize the need for, and an ability to engage in life-long learning | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution