CENG469 COMPUTER GRAPHICS II
Course Code: | 5710469 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (3.00 - 0.00) |
ECTS Credit: | 6.0 |
Department: | Computer Engineering |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | Prof.Dr. AHMET OĞUZ AKYÜZ |
Offered Semester: | Fall or Spring Semesters. |
Course Objectives
At the end of this course, the students will know about :
1) the advanced image synthesis techniques
2) advanced surface representation methods.
3) the fundamental concepts in designing efficient hierarchical data structures needed in the implementation of fast rendering and animation methods
4) the details of a state-of-the-art computer graphics and animation tool (this term, Unity3D
Course Content
Local illumination models and surface rendering methods. Ray-tracing algorithm and speed-up techniques. Radiosity lighting model and radiosity method. Adding surface detail: Texture mapping, bump mapping, and procedural texture mapping. Three dimensional object representations: Polygon meshes, parametric cubic curves, parametric bicubic surfaces, quadratic surfaces, surface of revolution, sweep surfaces, fractal-geometry methods. Volume rendering. Color models. Introduction to computer animations.
Course Learning Outcomes
By the end of this course, the students will be able to
- describe and implement ray tracing algorithm
- describe and implement radiosity algorithm
- give the difference between local illumination, ray tracing, radiosity methods
- describe and implement image based rendering method
- describe and implement volume visualization methods
- describe and implement texture mapping , environment mapping and bump mapping
- describe and implement spline, parametric, implicit surface represenations
- describe and implement large terrains
- develop a Unity3D application that may contain advanced features such as the rendering and animation methods discussed in this course.
Program Outcomes Matrix
Contribution | |||||
# | Program Outcomes | No | Yes | ||
1 | An ability to identify, formulate, and solve complex engineering problems by applying principles of engineering, science, and mathematics | ✔ | |||
2 | An ability to apply engineering design to produce solutions that meet specified needs with consideration of public health, safety, and welfare, as well as global, cultural, social, environmental, and economic factors | ✔ | |||
3 | An ability to communicate effectively with a range of audiences | ✔ | |||
4 | An ability to recognize ethical and professional responsibilities in engineering situations and make informed judgments, which must consider the impact of engineering solutions in global, economic, environmental, and societal contexts | ✔ | |||
5 | An ability to function effectively on a team whose members together provide leadership, create a collaborative and inclusive environment, establish goals, plan tasks, and meet objectives | ✔ | |||
6 | An ability to develop and conduct appropriate experimentation, analyze and interpret data, and use engineering judgment to draw conclusions | ✔ | |||
7 | An ability to acquire and apply new knowledge as needed, using appropriate learning strategies | ✔ |