CEIT221 EDUCATIONAL GRAPHICS AND ANIMATION
Course Code: | 4300221 |
METU Credit (Theoretical-Laboratory hours/week): | 3 (2.00 - 2.00) |
ECTS Credit: | 4.0 |
Department: | Computer Education and Instructional Technology |
Language of Instruction: | English |
Level of Study: | Undergraduate |
Course Coordinator: | |
Offered Semester: | Fall Semesters. |
Course Objectives
- Describe history of graphic design
- Describe application areas of graphic design
- Describe basic concepts of graphs
- Describe design process and principles
- Apply graphic design principles and elements
- Design educational materials by using 2D graphic processing software
- Analyse the 2D design process
- Compare different types of animation
- Produce life drawings
- Create 2D animation
- Evaluate 2D materials
Course Content
Design process and principles; history of graphic design; application areas of graphic design; basic concepts of graphics; image formats; general features of graphic processing program; tools panel; vector tools; working with layers; text operations; advanced techniques and filters; preparation of web tools with pictures; button creation; slices and active regions; optimization and transfer to web environment; creating animations; masking; creating drop-down menus; animation basics; graphics; text processing, symbols, animation, audio and video processing; multimedia processing; advanced interaction; educational animation development and usage principles; educational animation development; an educational software development using the animation program.
Course Learning Outcomes
- Students will be able to design and evaluate 2D graphics.
Program Outcomes Matrix
Level of Contribution | |||||
# | Program Outcomes | 0 | 1 | 2 | 3 |
1 | They have the skill and knowledge to use information technologies. | ✔ | |||
2 | They use information technology to access information, and they analyze, synthesize, and evaluate knowledge by adapting to new situations. | ✔ | |||
3 | They use strategies and techniques based on learning theories and apply them to solve instructional problems in a systemic and systematic way | ✔ | |||
4 | They have skill and knowledge in analysis, design, development, implementation and evaluation in instructional design process. | ✔ | |||
5 | They implement learning-teaching methods and techniques in computer education. | ✔ | |||
6 | They have knowledge, skill and competency about computer hardware, operating systems, computer networks and programming languages. | ✔ | |||
7 | They determine measurement and evaluation methods and techniques used in computer education. | ✔ | |||
8 | They have the ability to conduct and present results of intra-disciplinary and inter-disciplinary researches in the field of instructional technology. | ✔ | |||
9 | They comprehend project management processes and implement and present projects electronically. | ✔ | |||
10 | They have critical thinking and problem solving skills. | ✔ | |||
11 | They have social communication and cultural exchange skills. | ✔ | |||
12 | They have legal knowledge, skills and attitudes required for teaching profession and apply them in the learning environment. | ✔ |
0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution