CEIT218 GRAPHICS AND ANIMATION IN EDUCATION

Course Code:4300218
METU Credit (Theoretical-Laboratory hours/week):3 (2.00 - 2.00)
ECTS Credit:5.0
Department:Computer Education and Instructional Technology
Language of Instruction:English
Level of Study:Undergraduate
Course Coordinator:Assoc.Prof.Dr. SANİYE TUĞBA TOKEL
Offered Semester:Spring Semesters.

Course Objectives

  • List principles of graphic design in 2D and 3 D visual environments.
  • Apply the balance, contrast, white space, alignment, proximity, repetition, consistency, type, fonts, color, contrasts design principles to 2 D design.
  • Design and develop graphical elements like signs, emblems, icons, logo and trademarks.
  • Can use appropriate color model, color depth, compression, basic composition, picture layout, resolution, layers, filters, effects.
  • Compare and convert 2D and 3d designs. Apply the 3D design issues. Develop 3D models in virtual environments.
  • Create animation in education, apply animation techniques.

Course Content

Communication through graphics, graphic design, design process and principles of design, history of graphic design, creativity in graphic design, basic design elements of graphic, application areas of graphic design (typography, signs, emblems, icons, logo and trademarks, visual identity design, poster design); basic graphic terminology (pixel depth, compression, picture layout, resolution); graphical software packages (Photoshop, Fireworks, etc.) and tools (toolbox, layers, filters, effects); animation, scripting languages in animation; animation in education. Both, 2D and 3D design issues and development tools are covered.


Course Learning Outcomes

  • Explain and apply the basic features of process and concept of 2D and 3D design.
  • Create educational 2D design products (posters) using a 2D graphics software.
  • Create educational 3D design products (models) using a 3D graphics software.
  • Create educational animation.

Program Outcomes Matrix

Level of Contribution
#Program Outcomes0123
1They have the skill and knowledge to use information technologies.
2They use information technology to access information, and they analyze, synthesize, and evaluate knowledge by adapting to new situations.
3They use strategies and techniques based on learning theories and apply them to solve instructional problems in a systemic and systematic way
4They have skill and knowledge in analysis, design, development, implementation and evaluation in instructional design process.
5They implement learning-teaching methods and techniques in computer education.
6They have knowledge, skill and competency about computer hardware, operating systems, computer networks and programming languages.
7They determine measurement and evaluation methods and techniques used in computer education.
8They have the ability to conduct and present results of intra-disciplinary and inter-disciplinary researches in the field of instructional technology.
9They comprehend project management processes and implement and present projects electronically.
10They have critical thinking and problem solving skills.
11They have social communication and cultural exchange skills.
12They have legal knowledge, skills and attitudes required for teaching profession and apply them in the learning environment.

0: No Contribution 1: Little Contribution 2: Partial Contribution 3: Full Contribution